Why buying Mojang is a good deal for Microsoft... and for Minecraft

I'm a fan of Minecraft, I encourage my kids to play, I have a server that I manage myself and all sorts of merchandising. I'm not a doubter.
Minecraft is the creation of a turbofriki named Markus Pearson better known on Twitter as @Notch; he alone wrote all the code of the first version of the video game that has become the digital Lego, only that Lego is protected to exhaustion and our geek decided to make Minecraft open to modifications of aesthetics and functionalities (mods and plugins). He didn't have much merit to have written it by himself because the Minecraft Alpha was a simplistic and unrefined Java program.
Markus Pearson chose a good programming language - Java, a good music - that of another kid, better known as C418 - but above all he chose a way of representing things with cubes one by one by one by one; something that has ended up becoming a standard for representing reality.
As Notch was successful with that first version he created Mojang, which is today a company of just over 10 people where one of the co-creators answers my emails (you too if you write to him), and today it has been sold to Microsoft for 2.5 billion dollars, that is, 250 million dollars per worker.

Minecraft is not a video game or even an open software ecosystem. Minecraft is a simplified model of representation of reality on a one by one by one scale.
Microsoft buying Mojang enters by right in the education sector, where Minecraft is beginning to sweep precisely in the most leading countries in the world, namely the Nordic countries. This video game is a bottomless pit to teach teamwork and project work, but it is also easily modifiable in aesthetics and functionality, i.e. it can be changed on a server simply because it is free software and because it has a magnificent ecosystem.
Moreover, it teaches children programming, how to handle servers and 3D rendering, how to make tools, how to crafting all sorts of things and it is also growing at an unstoppable speed. It is because of this and a few other things that it seems to me that Microsoft has made a great deal.
Nor should we forget that Microsoft has been betting on open software for years, especially at the server level, and that Minecraft is installed on a server for players to share a world, so that the purchase of a freak like Mojang for that kind of money is quite consistent with that philosophy of free software mounted on servers. And probably then business models will appear, both Software as a service - SaaS -, as well as consulting. Mojang gives everything for free but the authentication against the official server comes with a 20€ license and also merchandising licenses.
I believe that microsoft can carry out the necessary code optimization, the only problem I see is if the Community will continue to develop on a platform that now belongs to those of the little windows.


Comments

4 responses to "Why buying Mojang is a good deal for Microsoft... and for Minecraft”

  1. Keep in mind that the release of Minecraft on xbox was an unprecedented sales success and also that the minecraft target will be in 3/4 years (they grow up a little) cannon fodder for xbox and other consoles. Come on, beyond the educational issue that I also see, Microsoft has also seen more direct opportunities and surely also a growing niche market that already reaches the consoles, the 'casual' games that generate real furor among the youngest.

    1. Right. That's another reason I had forgotten

  2. With this purchase, Microsoft has once again become a technological benchmark among young people, something it had lost a long time ago.

    1. Another interesting point of view, Alex

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